The Isometric Perspective – Season 3, Episode 4

04. contra
Skeletroy, Grant, and Grindhead Jim discuss Contra. Also, Skeletroy is giving away a copy of Double Dragon Neon on Steam next episode! For a chance to win, visit The Isometric Perspective’s Facebook page and click “like” on the Double dragon picture.

The Isometric Perspective – Season 3, Episode 1

01. jan 22 - gradius

Skeletroy, Grant, and Grindhead Jim are back after a short break to start a new season and talk again about video games! This year, we’re celebrating the 30th anniversary of the NES by talking about a classic game each episode.

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Skeletroy’s Ongoing Chronological List of His Favorite 100 NES Games
001. October 1985 – Excitebike
002. November 1986 – 1942
003. December 1986 – Gradius

The Isometric Perspective #32 – Video Game Cover Musicians

Skeletroy, Grant, and JimmyTR talk about some of their favorite musicans and bands who make music based on video games. NOTE: Episodes 30 and 31 were recorded after this one, so any mentions of “the last episode” refer to episode 29.

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The Isometric Perspective # 31 – Digital vs Physical Gaming

Skeletroy, Grant, and Jimmy discuss the future of downloadable games vs disc based ones, and get into an interesting discussion about video game manuals… no, really, it’s interesting.

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The Isometric Perspective #30 – Mighty No. 9

Skeletroy, Grant, and JimmyTR talk about the recently finished Kickstarter campaign for Mighty No. 9, as well as discussing Capcom and Comcept, the Beta for Battlefield 4, and The Legend of Zelda: A Link Between Worlds. These are exciting times!

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The Isometric Perspective 28 – Tokyo Game Show 2013

While Troy is battling some Gremlins, Grant and Jimmy recap this week’s Tokyo Game Show.  Did Sony deliver the goods?  Find out!

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The Isometric Perspective SPECIAL: Sony confirms gameplay capture via HDMI

Jimmy and Troy briefly discuss the breaking news that Sony is allowing gameplay capture through HDMI. 

Source:

http://www.playstationlifestyle.net/2013/09/19/ps4-hdmi-game-capture-confirmed-by-sony-likely-coming-after-console-launch/

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The Isometric Perspective # 27 – Computer Gaming

Skeletroy, Grant, and Jimmy talk about some of their earliest memories about playing video games on computers.

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The Isometric Perspective #26 – The Evolution of Gaming in the 21st Century

Skeletroy, Grant, and Jimmy talk about some of the changes that are occuring in video games, and about how this creates a different experience than previous generations have offered.

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The Isometric Perspective #25 – Video Games Based on TV Shows

Skeletroy, Grant, and JimmyTR discuss some of the games that were licensed from television studios, and Skeletroy has a field day talking about Capcom games based on Disney cartoons.

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The Isometric Perspective #24 – Gamescom

JimmyTR and Grant talk about Gamescom, the european equivalent of E3. Don’t worry though, there aren’t going to be eight episodes about this one.

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The Isometric Perspective #23 – Stealth Inc: A Clone in the Dark

Skeletroy and JimmyTR talk about Stealth Bastard (as it’s known for PC),and Jimmy works on his King Diamond impression. 

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The Isometric Perspective #22 – DuckTales Remastered

Skeletroy and JimmyTR both picked up DuckTales yesterday, and got together to record their first impressions. How does it stack up to the NES original? Find out here. 

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The Isometric Perspective #21 – TV Shows Based on Video Games

Skeletroy, Grant, and JimmyTR talk about some of the shows that scarred them as children, and Jimmy does impressions of all the Captain N characters.

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The Isometric Perspective #20b – The Cinematic Aspect of Gaming (part 2)

Skeletroy, Grant, JimmyTR, and Graham the Re-Animator finish up their discussion by talking about music, sound design, and reveal some of their favorite cinematic games overall.

The Isometric Perspective #20 – The Cinematic Aspect of Gaming (part 1)

Skeletroy, Grant, JimmyTR, and Graham the Re-Animator discuss how video games bring a cinematic experience to the table. Note: This episode ran a little long, so check back next week for part 2.